AMD and Firaxis confirm our leak: Civ 6 will use DX12 API - Bits and Chips Skin ADV
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As we have disclosed some week ago, Firaxis Games team will use the main DirectX 12 features (asynchronous compute and explicit multi-adapter) in order to improve Civilization gaming experience.

 

 

Finally AMD and Firaxis Games has confirmed our statement: “Today AMD, 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX 12 renderer for Radeon GPUs into the graphics engine powering Sid Meier's Civilization®VI”.

This means that probably AMD GPUs will have a huge performance boost, just as we have seen with Doom thanks to Vulkan API.

It appears that Firaxis Games has chosen the DirectX 12 API because it has a better System Memory Management/Allocation and a better debugging tool than Vulkan API, at the present moment.


Pubblicato in: News, English News
Tags: amd , civilization , civilization vi , DirectX 12 , firaxis , gcn

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Gian Maria Forni
Autore: Gian Maria Forni
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Sebbene sia laureato in Lettere e Filosofia, indirizzo Storia Contemporanea, e scriva per quotidiani e riviste di tale settore, ha sempre avuto la passione per l'informatica ed ha collaborato quale moderatore in importanti forum del settore
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