Pagine

It is time to talk about numbers.

1 

We were expecting something like this: because of the reduced clock frequency and the impossibility to use the 64-bit (the processor is a 64-bit model, but the system is still based on Android 4.4.4, so we are forced into 32-bit mode) the G7 punches in really hard, but not enough to face a faster competition.

2

Even Geekbench points out that the performance is good...and that more expensive toys are faster.

 3

Vellamo begins to turn the tables. The Metal Test shows that, at the expense of a reduced MHz frequency, the Ascend G7 turns out to be a good product, obtaining values that are second to the Galaxy S4.

4

Ascend G7 handles the management of complex 3D scenes very well, getting an average of 55.7 FPS. It must be remembered we are working with a shorter PPI count compared to most of the competition, and this facilitates things a lot. As we have pointed out, the differences in term of image quality vs a more dense panel can be seen by approaching the phone at 15-18cm from the eyes: so, gaming wise, having a FullHD screen equals to shooting oneself in the foot.

6

The Ascend G7 shows once again that, despite the low price, it has enough muscles to handle modern videogames. The final value aligns well into the high-end competition.

5

The normalized graph explains the aforementioned disadvantages of having a high PPI LCD: faster products like Xperia Z and Nexus 7 are unable to express their potential as they have to put in check an excessive pixel count; when the benchmark starts to consider this condition, the score becomes higher. So, in the daily use, the final value is the one that matters (first graph) as it represents what the user can actually see; in terms of pure horse power, the normalized graph comes in.

7

JavaScript performance (web browser) is ok, confirming the good job done with the G7.

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