per i primi mesi sicuramente ne approfitteranno, anche perché la produzione non sarà ancora a pieno regime e keplero uscirà sta volta lui in ritardo.
E poi dovranno ricavare i soldi per lo sviluppo dei driver XD
- OpenGL; instancing is the answer to everything! Here is how to do it! It only requires these 8 extensions! Oh, and only one vendor has implemented them all, which may or may not be completely to the letter of the spec, another vendor is short some key extensions but 'soon' and the third is still a few GL versions behind but don't worry! we'll get there! You can trust us! Just forget it took us forever to get VBO out, the GL2.0 events and ignore GL3.0/Longs Peak... really, we can change, ignore 14 years of history!