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rproIn attesa dell'implementazione ufficiale di AMD, con l'integrazione diretta nel pannello CCC dei prossimi driver, la funzione DVC (Dynamic Vsync Control) appare  nell'ultima release dell'ottimo tool RadeonPro (v1.1.1.0) dedicato al tweaking delle GPU Radeon-series.

Questa funzione opera in maniera analoga all' Adaptive Vsync di Nvidia, attivando e disattivando dinamicamente il VSync per ridurre i problemi di tearing e di stuttering in base al refresh rate del monitor (ad esempio quando il framerate scende sotto i 60 frame al secondo il VSync viene disattivato mentre viene attivato quando sale sopra i 60 fps). E' inoltre presente dall'opzione DFC (Dynamic Framerate Control) che consente d'impostare manualmente un frame rate target sempre per arginare il fenomeno dello stuttering.

vsync

In realtà le novità della versione 1.1.1.0 di RadeonPro sono tante e prevedono anche il supporto alle applicazioni a 64-bit, al filtraggio SMAA, al video capturing e l'introduzione dell'OSD (on-screen-display)

Si seguito il link per il download:

Questo il chagelog completo:

Build 1.1.1.0

  • New: Added support for 64-bit applications
  • New: Improved hardware detection
  • New: Improved Windows 8 compatibility
  • New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
  • New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
  • New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen)
  • New: SMAA support (DirectX 9/10/10.1/11)
  • New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen)
  • New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor’s refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor’s refresh rate, improving smoothness.
  • New: DVC can be activated/deactivated during the game with SHIFT+HOME key
  • New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
  • New: DFC can be activated/deactivated during the game with SHIFT+END key
  • New: DFC feature’s frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
  • New: Lock frame rate up to monitor’s refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
  • New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
  • New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
  • New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
  • New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
  • New: Current date/time/FPS and actual playing time can be displayed at OSD
  • New: Better keyboard handling (i.e. fixes some games that don’t allow OSD control or change of FPS corner)
  • New: Improved hook handling with better Steam overlay compatibility
  • New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
  • New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
  • New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
  • New: Improved OpenGL support and bug fixes
  • New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector’s DLLs from game directories if you want to use RadeonPro’s SweetFX integration.
  • New: Improved compatibility with Uplay and Origin overlay modules
  • New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it’s recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights – i.e. don’t use Run as Administrator)
  • Fixed: Incorrect FPS meter when AMD Eyefinity is in use
  • Fixed: DVC/DFC now works with AMD Eyefinity
  • Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
  • Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
  • Changed: German translation update (thanks to Lennart Brüggemann)
  • Changed: improved OSD rendering performance on DirectX 10/11 games
  • Removed: SVG file creation at benchmark finish
  • Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
  • Removed: alternate AMD Radeon logo
  • Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
  • Removed: Aggressive API detection (useless with new hook handler)
  • Known issues:
  • Vsync is a bit broken in DirectX 9 for 64-bit apps
  • FC/DVC may not work as expected in OpenGL apps
  • Movie’s audio may go out of sync when target framerate is too high compared to sustained framerate

Pubblicato in: News, Software
Tags: amd , catalyst , radeon , radeonpro , tool

OkNotizie
Michele Carasia
Autore: Michele Carasia
Esperto in:
Schede video, CPU, overclock, videogames
E' stato newser e reviewer per importanti portali italiani occupandosi in particolare di schede video e processori. Appassionato anche di overclock e videogames.
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