News
Scritto da Michele Carasia
Giovedì, 18 Febbraio 2016 10:25
Con una mega-patch dal peso di 2GB Valve ha aggiornamento Counter-Strike: Global Offensive, abilitando l'Operazione Wildfire e reintroducendo la mappa Nuke.
L' Operation Wildfire (acquistabile a 5.29 Euro) porta con se sette nuove mappe create dalla community (Santorini, Tulip, Cruise, Coast, Empire, Milka, Royal), due campagne: una completamente in co-op (The Gemini Campaign) ed una con missioni tradizionali (The Wildfire Campaign), una medaglia per il profilo (Operation Wildfire Coin), il classico "Journal" per consultare le statistiche e la novità assoluta delle missioni Blitz: eventi globali a tempo durante i quali gli utenti potranno guadagnare ulteriori punti esperienza (XP).

Ovviamente non mancano le nuove casse Wildfire, con 16 nuove skins e l'esclusivo Bowie Knife:
Per quanto riguarda de_nuke la mappa è stata pesantemente aggiornata sia dal punto di vista grafico che nel design ed ora risulta maggiormente bilanciata (la precedente nuke era spudoratamente CT-sided).
L'update e accompagnato da alcune modifica al gameplay della modalità Corsa alle Armi e da vari bugfix per le mappe de_mirage e de_cache.
Di seguito il changelog completo:
[OPERATION WILDFIRE]
- Operation Wildfire is LIVE: http://counter-strike.net/operationwildfire
- Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
- The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
- The Operation Wildfire coin, upgradeable through the completion of challenge missions
- An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
- The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
- The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
- Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
- Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
- Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
- Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke
[GAMEPLAY]
- ARMS RACE
- The leader’s glow in Arms Race no longer shows through walls.
- M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
- Fixed AWP icon to better represent the weapon’s silhouette.
- The English string “ALIVE” in the playercount hud element is now a localized token.
- Inventory filter for All Weapons now filters out display items and music kits correctly.
- Inventory sorting by Quality now better groups items within the same quality by their slot.
- Updated the Nuke loading screen icon.
[MISC]
- Fixed particle rain not following the “in eye” player if you were spectating someone.
- Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
- [vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
- Maps can have multiple radar images based on player height.
- Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
- Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
- Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
- Added an Exploding Barrel entity for use in the Co-op Strike missions.
- func_hostage_rescue entity is now able to be disabled.
- Added a Heavy Phoenix enemy.
- Added item_coop_coin entity that displays how many (of 3) you’ve collected.
- In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
- Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
- Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
- The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
- prop_door_rotating now blocks nav when closed, locked and unbreakable.
- Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
- Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
- Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
- Resurrected the HL2 env_gunfire entity.
- Added two new convars for managing dropped weapons
- weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
- weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
- Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
- Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
- Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
- Nuke
- Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
- Cache:
- Fixed DM spawns
- Improved radar polish
- Improved visual polish
- Added physics to fence in Sun room
- Fixed numerous “pixel walks”
- Fixed one-way wallbang at mid (thanks TomCS!)
- Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
- Mirage:Slight adjustments to Safehouse, Lake, and Shoots
- Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
- Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
- Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
Autore: Michele Carasia
Esperto in: Schede video, CPU, overclock, videogames
E' stato newser e reviewer per importanti portali italiani occupandosi in particolare di schede video e processori. Appassionato anche di overclock e videogames.
 |  |
1955 news | 68 articoli |