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Gli utenti PC in possesso di Battlefield 3 che questa mattina hanno avviato il client Origin di EA avranno notato il download automatico di un aggiornamento da ben 2.3GB rilasciato da DICE per il proprio shooter bellico.

Si tratta di una megapatch che prepara la strada al rilascio del DLC "Armored Kill" che su PC  sarà abilitato l'11 settembre per gli utenti Premium ed il 18 settembre per tutti gli altri.

battlefield

Come al solito l'update contiene numerosi fix e bilanciamenti di armi e veicoli. E' stato modificato il tempo di ricarica di numerosi  fucili  e ri-bilanciato il sistema di danni/portata di mitragliatrici leggere e pesanti. Su richiesta della community è stato rivisto il rinculo di varie armi d'assalto e potenziata l'efficienza dei cannoni negli scontri tra veicoli.

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Di seguito le modifiche apportate: 

WEAPONS BALANCING

  • Reload timer adjustments
  • A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
  • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
  • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
  • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
  • Short and long reload increased: ASVal
  • Long reload reduced, shot reload increased: M4A1
  • Long reload increased: P90

Damage output/range adjustments

  • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
  • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
  • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
  • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
  • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
  • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
  • 12 Gauge buckshot close range damage has been slightly increased.
  • Slightly reduced the range penalty for the suppressor on the SCAR-H.
  • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
  • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
  • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
  • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
  • Slightly reduced the range penalty for the suppressor on the SCAR-H.
  • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
  • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
  • Increased the damage of the M5K.
  • A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
  • SG553: Horizontal recoil reduced to help make this weapon more controllable.
  • MG36: Vertical recoil reduced to make this weapon more controllable.
  • M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
  • M16A3: Recoil amounts slightly increased.
  • M4A1: Recoil amounts slightly increased.
  • G36C: Vertical and First Shot recoil amounts reduced.
  • M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes

  • FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
  • Added Burst Fire to the M5K as an available fire mode.
  • Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
  • Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
  • 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
  • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
  • Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
  • Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
  • Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
  • Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Il Changelog completo è disponibile a questo indirizzo.

 


Pubblicato in: News, Gaming
Tags: Armored Kill , battlefield 3 , bf3 , dlc

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Michele Carasia
Autore: Michele Carasia
Esperto in:
Schede video, CPU, overclock, videogames
E' stato newser e reviewer per importanti portali italiani occupandosi in particolare di schede video e processori. Appassionato anche di overclock e videogames.
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