CS:GO [Major Update] il ritorno della mappa de_inferno - Bits and Chips Skin ADV
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de inf logoCon l'aggiornamento 1.35.5.4 (185MB) Valve introduce in Counter-Strike: Global Offensive la nuova versione di una delle più classiche mappe di Counter-Strike.

Senza sconvolgere l'aspetto caratteristico di questa mappa, de_inferno è stata rivista (e ricostruita) per migliorare la visuale ed il bilanciamento del gameplay. Valve ha creato una pagina web ad hoc che evidenzia nello specifico le modifiche apportate.

La nuova de_inferno prende il posto della vecchia versione sempre nel Reserves Map group (per il momento il gruppo Active Duty resta invariato).

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Oltre al restyling di de_inferno, l'update 1.35.5.4, è accompagnato da una serie di modifiche/fix al gioco di base. Di seguito il changelog completo:

MAPS

  • A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
  • For more details, head to http://www.counter-strike.net/inferno/

GAMEPLAY

  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
  • This is tunable via the convar sv_timebetweenducks.
  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR

  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI

  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
  • NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC

  • Gameplay convars for community servers & workshop maps:
  • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
  • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
  • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
  • Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
  • Doors are always networked to prevent peeks with high lag revealing players behind the door.
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Michele Carasia
Autore: Michele Carasia
Esperto in:
Schede video, CPU, overclock, videogames
E' stato newser e reviewer per importanti portali italiani occupandosi in particolare di schede video e processori. Appassionato anche di overclock e videogames.
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