Paradox Engine in versione 1.1.0 Beta - Bits and Chips Skin ADV
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Il Team Paradox di Silicon Studio ha rilasciato la versione 1.10 Beta del proprio motore grafico di nuova generazine, inserendo nuove feature e nuovi strumenti.

Queste le principali novità:

  • Physically Based Rendering with Layered Material System
  • A brand new scene editor that is now the central piece of Paradox to assemble your game levels, test the rendering, script your entities.
  • Scene rendering compositor, offering a new way to define precisely how to render scenes in your game, apply post effects...etc.
  • Easy-to-use and powerful post-effects API coming along many built-in effects (Depth Of Field, Bloom, Lens Flare, Glare, ToneMapping, Vignetting, Film Grain, Antialiasing...)
  • New implementation of Shadow Mapping, supporting SDSM (Sample Distribution Shadow Maps with adaptive depth splits)
  • Scripting System, to easily add behavior and data to entities
  • In Visual Studio, when you edit .pdxsl shaders, there is now Error Highlighting and F12 (Go to Definition) to make shader editing as smooth as possible.
  • A new launcher, that can manage several versions of Paradox SDK side-by-side

 

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Pubblicato in: NewsSoftware, Flash news - Sw
Tags: engine , paradox , pbr , Silicon Studio

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Michele Carasia
Autore: Michele Carasia
Esperto in:
Schede video, CPU, overclock, videogames
E' stato newser e reviewer per importanti portali italiani occupandosi in particolare di schede video e processori. Appassionato anche di overclock e videogames.
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